The EA Spouse

You have probably seen it a million times already if you’re into game development, but here it goes again just in case.

http://www.livejournal.com/users/ea_spouse/
http://www.livejournal.com/users/joestraitiff/368.html

And the current IGDA and slashdot discussion threads on the issue:

http://www.igda.org/Forums/showthread.php?threadid=13068
http://games.slashdot.org/games/04/11/11/0031259.shtml?tid=98&tid=10

Reading the article may be depressing (just like 1999’s Why Being a Computer Game Developer Sucks did), but it also serves as a reminder, for those of us that want to spend the rest of our professional lives making games, that we need to improve our management practices and truly care for the people we work with.

Since this time the article is aimed straight at the most successful games company, and the one that more consistently delivers solid production values on time, it will be interesting to see what comes out of this.

Edit: This piece is relevant as well:

http://www.andrew.cmu.edu/user/tshah/PauschAcademicsFieldGuideToEA.pdf

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