DXCSharp 0.2 Readme

A very simple example of a game using DirectX Managed Extensions with C#
(C) Copyright 2005 by Javier Arévalo
http://www.iguanademos.com/Jare
Based on a very old CGA game which name I no longer remember.
Requires DirectX 9.0c and the .NET Framework 2.0 Runtime

How to play

Click on empty or blue-colored cells. When they grow too big, they explode and invade neighbouring cells.
You basically lose when you don't have a chance to recover your ground.

Requirements

Built under VS.NET 2005
I have no idea which version of the DirectX managed DLL is required by the included EXE file (or the project's References). I was given a choice of around 13 different versions when I built the project, and I have no idea what should be the "correct" one. For the record, I have installed the December 2005 DirectX SDK.

Notes

Very rough version with the barebones functionality.
No endgame condition detection.
Simplistic graphics.
Bad naming of the project and classes - it started as a simple experiment!

Changes

Version 0.2

- A little AI goes a long way!
- The executable is compiled in Release mode.